

There nothing more annoying than drawing Fight or Flight and not having courage because I didn't see my Jab or High Five yet. This would give her a reliable source of courage without having to depend on the luck of the draw. Give her an uncommon non-aggressive ally with 3 Spirit that you can activate to give her 1 courage. She needs more courage generating cards, and those cards need to generate more courage. Fight or Flight is a rare that is worse than a basic defend without courage and Fissure is an overcosted attack. Then you look at the two cards that give bonuses for having courage and they are terrible without it. Jab isn't much of a card and Dragon Spirit is her inferior form of Dragon Fire and High Five is committing a card slot for "1 courage". Compare it to Barrage, Frenzy, or Hailstorm for the other heroes. 3 of which are uncommon (Jab, Dragon Spirit, Cross Strike) and only two commons (Bravery, High Five). The problem is the commitment to these mechanics is lacking.

Sharra's design space is in courage and bleed. Aurora allows you to manipulate your deck and her auto heal is an an incredible power. Sorocco has blocking tricks, along with many cards that attack all enemies, and has abilities that can add gems and sockets to cards.

Seifer has his rage mechanic and life gain as his special mechanics. When you look at the 4 heroes of Roguebook they fit the themes of Magic that Richard Garfield made.
